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![]() This is happens when the audio input buffer rate is not as longer enough that it can handle the input load as well as the audio output buffer rate is not as shorter enough to synchronize with graphic. It's the way of how to control the 'buffer rate' of the audio sample. ![]() There's nothing wrong with the audio processing. I'm pretty sure that if the audio is crackling, the fault lies at synchronization between graphics and audio.
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